This building was a beast to model; but with Railclone on my side it somehow seemed more achievable. I didn’t have much to go off besides a rough floor plan I found online and the photos I took on site, so early on it required loads of guesswork to figure out all of the dimensions. I then tried to simplify things by breaking it down to a select number of components that made up the façade pattern, and from there the modeling was fairly straight forward, just damn time consuming.
These screenshots give an idea of everything that was modeled using Railclone; about 90% of what you see. Relying on Railclone for the heavy lifting made the scene quite manageable to work in and also allowed for a great deal of randomization built into the façade to avoid repetition. The only things I did not model myself were the train cars and some of the small assets.